Skip to content
Welcome To Our Store.
100,000+ Products for Home, Medical, Office & Classroom Needs
Search
Skip to product information
1 of 1

Video Game Addiction: The Cure to The Game Addiction - Paperback

$16.16 USD
$16.16 USD
Sale Sold out
Shipping calculated at checkout.
In stock (100 units), ready to be shipped

Available Offers

Fastest Delivery Tomorrow With Vip DealOrder within 1 hr 8 mins.

Instant 10% Discount On HDFC Banks Credit/Debit Cards EMI and CreditCard

Secure checkout with
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Flight Range: Up to 1,000 meters (3,280 feet)

Maximum Speed: 45 kilometers per hour (28 miles per hour)

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

View Product Details
Shopping cart
Product Product subtotal Quantity Price Product subtotal
Video Game Addiction: The Cure to The Game Addiction - Paperback
Video Game Addiction: The Cure to The Game Addiction - Paperback
Video Game Addiction: The Cure to The Game Addiction - Paperback
$16.16/ea
$0.00
$16.16/ea $0.00

Product Description

by Llinda Keoki (Author), Richard Keoki (Author)

Everyone knows what video games are. We are immersed in a culture that has continued to foster the idea of playing games for entertainment and now even for advancement. Many aspects of life can be gamified and turned into a game we play on a screen. Certainly, this has a positive side: it offers a strong motivation to better oneself in ways that may otherwise be difficult to find motivation for (such as learning a second language). Video games can also offer a path out of the Kingdom of Boredom for the players. Plenty of hours of fun can be had for children and adults alike while playing games. With the advent of in-game purchases, we can even use the money we make at our real jobs to buy virtual goods, pushing the world of the video game further and further into the real world. We, humanity, have sufficiently solved the problems of day-to-day survival and hence we can afford to spend hours playing with virtual worlds whose only true connection to ours is in our minds and in the arrangement of the electrons and atoms on sticks and discs in some underground server farm somewhere in the world. To the ancients, our world would look a paradise. Surely this development in human culture has a positive side.

Number of Pages: 40
Dimensions: 0.08 x 9.02 x 5.98 IN
Publication Date: September 09, 2016
you might like