Skip to content
Welcome To Our Store.
100,000+ Products for Home, Medical, Office & Classroom Needs
Search
Skip to product information
1 of 1

User Interface Programming for Games - Paperback

$26.98 USD
$26.98 USD
Sale Sold out
Shipping calculated at checkout.
In stock (100 units), ready to be shipped

Available Offers

Fastest Delivery Tomorrow With Vip DealOrder within 1 hr 8 mins.

Instant 10% Discount On HDFC Banks Credit/Debit Cards EMI and CreditCard

Secure checkout with
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa
  • Daily deals
  • Return policy
  • Payment method
  • Help center 24/7

Flight Range: Up to 1,000 meters (3,280 feet)

Maximum Speed: 45 kilometers per hour (28 miles per hour)

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

View Product Details
Shopping cart
Product Product subtotal Quantity Price Product subtotal
User Interface Programming for Games - Paperback
User Interface Programming for Games - Paperback
User Interface Programming for Games - Paperback
$26.98/ea
$0.00
$26.98/ea $0.00

Product Description

by Jason Gregory (Foreword by), Luis Semp? (Author)

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.

The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.

Author Biography

Luis Semp? has had the privilege of developing AAA games professionally for the past ten years, his passion for game development has driven him to develop expertise in multiple disciplines. During his career he has developed systems and features in graphics, gameplay, user interfaces, video, localization, game engine and tools development. User interface development has been a staple of his programming career, designing and implementing UI systems for Medal of Honor: Pacific Assault, Army of Two and the critically acclaimed Deus Ex Human Revolution.

In the June/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and game character interactions in Deus Ex Human Revolution.

When he is not developing games professionally, he often finds himself developing games as a hobby and participating in the independent gaming communities.

Number of Pages: 374
Dimensions: 0.77 x 9 x 6 IN
Publication Date: October 23, 2014
you might like