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The Toxic Dangers of Video Games.: Things you need to know about video games and the internet. - Paperback

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The Toxic Dangers of Video Games.: Things you need to know about video games and the internet. - Paperback
The Toxic Dangers of Video Games.: Things you need to know about video games and the internet. - Paperback
The Toxic Dangers of Video Games.: Things you need to know about video games and the internet. - Paperback
$36.38/ea
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$36.38/ea $0.00

Product Description

by John M. Langel Sr. (Author), Liz Woolley (Author)

This is a full color 8"by10" that everyone needs to read. This book is book 1 of 2 books in the series "The Toxic Nature of Technologies". This book addresses "The Toxic Dangers of Video Games". Book 2 will address "The Toxic Dangers of On-Line and Social Media".
In the past 20 years, the design of video games has shifted. Today, virtual video games are no longer created for "fun" and entertainment. Many games are now designed to be addictive, to make as much money for the gaming companies as possible.
The World Health Organization now recognizes gaming disorder as an addictive behavior. This diagnosis acknowledges that there is a public health and public safety crisis. Addictions manifest in a myriad of forms, but the most insidious are the socially acceptable ones. In the United States, gaming disorder is a socially accepted addiction.
As we are seeing today, the effects of a video gaming disorder is serious and can devastate lives, relationships, families, and communities. "The Toxic Dangers of Video Games" brings into the light the darkness of virtual video games which has been growing unnoticed. This book uncovers the massive entertainment industry's greed-fueled assault on our pocketbooks, our children, our cultures, and our values, world wide. "The Toxic Dangers of Video Games" is a wake-up call of what our society is up against with recommendations of things we can do to counteract this technology onslaught.
After reading this book, hopefully, you will be challenged to evaluate your own use of digital video games and that of your children and family. We do NOT have to become robots, as the gaming industry would have it, so they can keep putting more money into their own pockets. We hope you are inspired to share this book to inform others of "The Toxic Dangers of Video Games".

Number of Pages: 222
Dimensions: 0.47 x 10 x 8 IN
Publication Date: November 17, 2021
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