Skip to content
Save 5% on your next order with code PREMIUM5!
100,000+ Products for Home, Medical, Office & Classroom Needs
Search
Skip to product information
1 of 2

The Theory of Learning in Games - Paperback

$72.00 USD
$72.00 USD
Sale Sold out
Shipping calculated at checkout.
In stock (100 units), ready to be shipped

Available Offers

Fast delivery available on most orders

Multiple secure payment options accepted

Secure checkout with
  • American Express
  • Apple Pay
  • Bancontact
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • MB WAY
  • PayPal
  • Shop Pay
  • Visa
View Product Details

Product Description

by Drew Fudenberg (Author), David K. Levine (Author)

In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

Author Biography

Drew Fudenberg is Professor of Economics at MIT.

David K. Levine is John H. Biggs Distinguished Professor of Economics at Washington University, St. Louis.
Number of Pages: 294
Dimensions: 0.66 x 9 x 6 IN
Publication Date: June 03, 1998