Skip to content
Welcome To Our Store.
100,000+ Products for Home, Medical, Office & Classroom Needs
Search
Skip to product information
1 of 2

The Peripheral - Paperback

$19.00 USD
$19.00 USD
Sale Sold out
Shipping calculated at checkout.
In stock (100 units), ready to be shipped

Available Offers

Fast delivery available on most orders

Multiple secure payment options accepted

Secure checkout with
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Flight Range: Up to 1,000 meters (3,280 feet)

Maximum Speed: 45 kilometers per hour (28 miles per hour)

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

View Product Details
Shopping cart
Product Product subtotal Quantity Price Product subtotal
The Peripheral - Paperback
The Peripheral - Paperback
The Peripheral - Paperback
$19.00/ea
$0.00
$19.00/ea $0.00

Product Description

by William Gibson (Author)

The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.

DON'T MISS THE SERIES--NOW STREAMING EXCLUSIVELY ON PRIME VIDEO!

Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go.

Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.

Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad.

Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Author Biography

William Gibson's first novel, Neuromancer, won the Hugo Award, the Nebula Award, and the Philip K. Dick Award. He is also the New York Times bestselling author of Count Zero, Burning Chrome, Mona Lisa Overdrive, Virtual Light, Idoru, All Tomorrow's Parties, Pattern Recognition, Spook Country, Zero History, Distrust That Particular Flavor, The Peripheral, and Agency. He lives in Vancouver, British Columbia, with his wife.

Number of Pages: 512
Dimensions: 1.2 x 8 x 5.5 IN
Publication Date: October 06, 2015
you might like