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The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play - Paperback

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The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play - Paperback
The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play - Paperback
The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play - Paperback
$71.91/ea
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by Johansen Quijano (Author), Matthew Wilhelm Kapell (Editor)

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Author Biography

Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

Number of Pages: 242
Dimensions: 0.6 x 8.7 x 5.8 IN
Illustrated: Yes
Publication Date: December 03, 2019
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