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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games - Paperback

$71.91 USD
$71.91 USD
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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games - Paperback
Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games - Paperback
Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games - Paperback
$71.91/ea
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Product Description

by Carly Finseth (Author), Matthew Wilhelm Kapell (Editor)

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Author Biography

Carly Finseth is the Senior Vice President of Education at Northwest Lineman College, where she leads and develops educational standards of excellence for the power delivery industry. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

Number of Pages: 216
Dimensions: 0.5 x 8.8 x 5.9 IN
Publication Date: May 24, 2018
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