Skip to content
Welcome To Our Store.
100,000+ Products for Home, Medical, Office & Classroom Needs
Search
Skip to product information
1 of 1

Playing Place: Board Games, Popular Culture, Space - Hardcover

$39.95 USD
$39.95 USD
Sale Sold out
Shipping calculated at checkout.

Available Offers

Fastest Delivery Tomorrow With Vip DealOrder within 1 hr 8 mins.

Instant 10% Discount On HDFC Banks Credit/Debit Cards EMI and CreditCard

Secure checkout with
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Flight Range: Up to 1,000 meters (3,280 feet)

Maximum Speed: 45 kilometers per hour (28 miles per hour)

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.

View Product Details
Shopping cart
Product Product subtotal Quantity Price Product subtotal
Playing Place: Board Games, Popular Culture, Space - Hardcover
Playing Place: Board Games, Popular Culture, Space - Hardcover
Playing Place: Board Games, Popular Culture, Space - Hardcover
$39.95/ea
$0.00
Sold out
$39.95/ea $0.00

Product Description

by Chad Randl (Editor), D. Medina Lasansky (Editor)

An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.

Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place, Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care.

Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum--rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their "discoveries"; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.

Author Biography

Chad Randl is the author of A-Frame and Revolving Architecture: A History of Buildings That Rotate, Swivel, and Pivot.

D. Medina Lasansky is Professor in the Department of Architecture at Cornell University, where her research and teaching focus on the intersection of the built environment, politics, and popular culture.
Number of Pages: 272
Dimensions: 0.87 x 10.08 x 8.19 IN
Publication Date: August 15, 2023
you might like