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Introducing Qt 6: Learn to Build Fun Apps & Games for Mobile & Desktop in C++ - Paperback

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Introducing Qt 6: Learn to Build Fun Apps & Games for Mobile & Desktop in C++ - Paperback
Introducing Qt 6: Learn to Build Fun Apps & Games for Mobile & Desktop in C++ - Paperback
Introducing Qt 6: Learn to Build Fun Apps & Games for Mobile & Desktop in C++ - Paperback
$70.18/ea
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$70.18/ea $0.00

Product Description

by Ben Coepp (Author)

Get started quickly with Qt, the popular open source C++ framework for building C++-based applications and games. This book will have you building both fully functional desktop and mobile applications in no time, including some simple game applications.

Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you'll begin your first real hands-on projects using Qt, including a task and problem management application and two games.

As you progress, you can enhance these apps and games using additional Qt components and features. The book then delves into advanced topics in Qt, learning above and beyond what the Qt docs can offer, including local storage, C++ integration, deployment to Windows and Android, custom components and how to work with them.

Upon completing this book, you'll come away knowing how to build a C++ application from design to deployment, top to bottom. And, you'll have actual application and game examples that you can apply to your own work or hobby.

What You Will Learn

  • Learn to build your first applications and games using Qt 6 framework
  • Design, create, build and deploy your first Qt applications or games as finished products
  • Explore local storage integration in theory and practice
  • Cover deployment on Windows and on Android
  • Integrate with C++ language to leverage additional functionality
  • Dive into Custom Components and how to work with them
  • Explore different project structures and more

Who This Book Is For

Software programmers, developers who are new to C++ or the Qt framework. Some prior programming experience though may be helpful.

Back Jacket

Get started quickly with Qt, the popular open source C++ framework for building C++-based applications and games. This book will have you building both fully functional desktop and mobile applications in no time, including some simple game applications.

Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you'll begin your first real hands-on projects using Qt, including a task and problem management application and two games.

As you progress, you can enhance these apps and games using additional Qt components and features. The book then delves into advanced topics in Qt, learning above and beyond what the Qt docs can offer, including local storage, C++ integration, deployment to Windows and Android, custom components and how to work with them.

Upon completing this book, you'll come away knowing how to build a C++ application from design to deployment, top to bottom. And, you'll have actual application and game examples that you can apply to your own work or hobby.

You will:

  • Learn to build your first applications and games using Qt 6 framework
  • Design, create, build and deploy your first Qt applications or games as finished products
  • Explore local storage integration in theory and practice
  • Cover deployment on Windows and on Android
  • Integrate with C++ language to leverage additional functionality
  • Dive into Custom Components and how to work with them
  • Explore different project structures and more


Author Biography

Ben Cöppicus is a software developer, trainer, and author specializing in native C++ development as well as some web development. He builds mostly web, mobile and desktop applications. It is his hope that his work and writing can help you learn new things, experience the wonderful world of programming and maybe make you a better programmer, developer as well.

Number of Pages: 324
Dimensions: 0.7 x 10 x 7 IN
Illustrated: Yes
Publication Date: December 12, 2021
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