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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - Paperback

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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - Paperback
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - Paperback
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - Paperback
$76.14/ea
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Product Description

by Chris Bigum (Other), Michele Knobel (Other), Colin Lankshear (Other)

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Front Jacket

Good Video Games and Good Learning presents James Paul Gee's most important essays devoted to the ways in which good video games enable good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also affirm that game-based learning must involve more than software and technology and contribute to the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games and can be accomplished in many different ways.

Author Biography

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.

Number of Pages: 167
Dimensions: 0.4 x 8.9 x 6 IN
Publication Date: October 18, 2013
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