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Digital Games in Language Learning: Case Studies and Applications - Paperback

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Digital Games in Language Learning: Case Studies and Applications - Paperback
Digital Games in Language Learning: Case Studies and Applications - Paperback
Digital Games in Language Learning: Case Studies and Applications - Paperback
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Product Description

by Mark Peterson (Editor), Nasser Jabbari (Editor)

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

Author Biography

Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.

Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.

Number of Pages: 184
Dimensions: 0.43 x 10 x 7 IN
Illustrated: Yes
Publication Date: August 12, 2022
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