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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit - Paperback

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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit - Paperback
Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit - Paperback
Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit - Paperback
$43.18/ea
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Product Description

by James Goodwill (Author), Wesley Matlock (Author)

  1. Updates what was a best (or strong) selling book on Swift games development for retail and beyond
  2. "Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016
  3. Apple Swift and iOS apps development is still the #1 mobile apps development eco

Back Jacket

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Author Biography

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.

Number of Pages: 208
Dimensions: 0.49 x 10 x 7 IN
Illustrated: Yes
Publication Date: May 26, 2017
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