Direkt zum Inhalt
Search
Zu Produktinformationen springen
1 von 1

What Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition - Paperback

$90.00 USD
$90.00 USD
Sale Ausverkauft
Versand wird beim Checkout berechnet
Auf Lager (100 Stück), versandbereit

Verfügbare Angebote

Schnelle Lieferung bei den meisten Bestellungen verfügbar

Mehrere sichere Zahlungsoptionen werden akzeptiert

Sicherer Bestellvorgang mit
  • American Express
  • Apple Pay
  • Bancontact
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa
Vollständige Details anzeigen

PRODUKTBESCHREIBUNG

by Rune Klevjer (Author), Stephan Günzel (Afterword by), Jörg Sternagel (Afterword by)

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Author Biography

Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.

Number of Pages: 242
Dimensions: 0.51 x 9 x 6 IN
Publication Date: October 27, 2022
Vielleicht gefällt dir