Direkt zum Inhalt
Search
Zu Produktinformationen springen
1 von 1

Game Development Using Python - Hardcover

$77.99 USD
$77.99 USD
Sale Ausverkauft
Versand wird beim Checkout berechnet
Auf Lager (100 Stück), versandbereit

Verfügbare Angebote

Schnelle Lieferung bei den meisten Bestellungen verfügbar

Mehrere sichere Zahlungsoptionen werden akzeptiert

Sicherer Bestellvorgang mit
  • American Express
  • Apple Pay
  • Bancontact
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa
Vollständige Details anzeigen

PRODUKTBESCHREIBUNG

by James R. Parker (Author)

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

FEATURES:
  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

Author Biography

Parker James R.:

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Number of Pages: 354
Dimensions: 0.7 x 9 x 7 IN
Publication Date: February 08, 2021
Vielleicht gefällt dir